
Zekora Rally
Negative Density Whatever.
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Posted - 2015.06.30 14:12:00 -
[1] - Quote
Altrue wrote:CCP Terminus wrote:So, as I mentioned earlier, I brought up the Shield Flux Coils and Shield Rechargers comments people have made at the latest module tiericide meeting.
It was mentioned that Shield Rechargers are used in passive PvE shield tanking, where the regen is more important. On larger ships like the Rattlesnake, you can get a higher shield regeneration rate that if you were to use Shield Extenders for example. With that being said we might still make some minor changes to the module set, and there's some research being done into usage rates of Shield Rechargers, especially in PvE.
Shield Flux Coils were agreed upon to be something we are less happy with, so there may be some more significant changes to them. It is fairly unlikely they will be removed outright. If the Shield Rechargers are getting stopped from being buffed because of Rattlesnakes only, maybe its time to nerf Rattlesnakes then? I mean they can solo drifters by passive tanking, maybe they are a tiny bit over-powered? The rattlesnake is the only sub cap in the game that can boast of having a great passive tank and it comes at the cost of fitting almost every other slot with a tank module, if you want to be able to run C5 sites solo at least.
CCP Terminus wrote:So, as I mentioned earlier, I brought up the Shield Flux Coils and Shield Rechargers comments people have made at the latest module tiericide meeting.
It was mentioned that Shield Rechargers are used in passive PvE shield tanking, where the regen is more important. On larger ships like the Rattlesnake, you can get a higher shield regeneration rate that if you were to use Shield Extenders for example. With that being said we might still make some minor changes to the module set, and there's some research being done into usage rates of Shield Rechargers, especially in PvE.
Shield Flux Coils were agreed upon to be something we are less happy with, so there may be some more significant changes to them. It is fairly unlikely they will be removed outright. Even with the rattlesnake, i've found it better to swap out shield rechargers for passive shield resistance mods as having much better resists trumps the extra 50 or so regen gained with the shield recharger, everytime, especially if one is fitting against sleepers that do more EM/THERMAL than KIN/EXP and vice versa.
If we had adaptive passive shield tanking modules, the shield recharger might make a bit more sense with the freed up mid slots, but I, as well those in my corp that know what they are doing, have to the conclusion that there's no need to fit more than one shield recharger on a C5 combat site running rattlesnake fit. |